top of page

Overview of Anti-Illiteracy War Games 

  • All 10 games played with a virtual deck of 360 cards.

  • Children of different ages and abilities can play at the same time.

  • Requires a parent or older sibling to officiate.

  • Numbers on front and back of cards are linked for easy use.

Front Side: Cards 1-4

Obverse or front side of Anti-illiteracy War Cards 1-4
  • For ease of navigation, Thumbnails and Bookmarks should be kept open while playing.

Children develop various abilities:

  1. To sound out words.

  2. To spell practically any word.

  3. To use new vocabulary words appropriately in speech and writing.

  4. To speak clear and intelligently.

  5. To write sentences and paragraphs cohesively and cogently.

  6. Numbers are linked, making "cards" fun and efficient to use. (*Desktop only.)

 

  • Some games may be played for years on end and still render remarkable literacy growth.

Back Side: Card 1

Card 1: Back of Anti-illiteracy War Cards

Something Else

(Inaudible)

Cover showing linked 10 Anti-illiteracy Games plus front matter

AIWG's

(Audible)

These games are great fun for everyone, including parents and teachers!

Dr. Knott, Dean of Education points to caption saying that the games are "great fun for everyone"
  • Scroll Down

  • Use Thumbnails and Bookmarks

  • Toggle Off

  • Use Carets on top Center of Pages

  • Download and Open in Folder to Activate Links

Picture shows how to download the file, rather than have it open on Edge

Note: The Adobe Read out loud feature is not available on smartphones.

bottom of page